In the introduction to classic first edition Dungeons & Dragons module Against the Giants, author Gary Gygax cautions would-be players that the module wasn’t just designed for high-level characters; it was also designed for highly experienced players. The author explained that novice players who simply rolled up powerful characters wouldn’t have the tactical expertise necessary for those characters to survive the module. Gygax pointed to a widely ignored gaming truth: there is no instant replacement for months or years of player tactical cooperation.
It does indeed take a great deal of time for an adventuring party to learn all the nuances of working together. When a party actually does so – when a group of players actually obtains equipment, develops tactics, and chooses skills, feats and spells based on how they will contribute to group success – enjoyment of the game is exponentially higher.
In games that focus on the tactical elements of…
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